Spiking Neuralnet (SNN) vs ANN: Event-based Instead of Feed-based

SNN is more active instead of passive compared to ANN. SNN can work in both modes: Feed & self-thinking (from a point in neuralnet); whi...

06 August, 2025

Game UI Design: Presentable and Useful

Quite a bit related to tech, more about UI design is the game UI design. The following design is presentable, and useful.

Points to be applied in UI design
  • UI should be at bottom so it's easier to see 'cause human eyes look down easier, especially on large display
  • Avoid the 4 corners (or put stats there only) 'cause human eye vision of both eyes are rather elliptical than a rectangle.
  • Should be harmony about being on left or right
Locations of UI items:
  • Left: Chat area, quite a standard in most of all games
  • Right: Quest list, can't put on left 'cause chat area is already there
  • Bottom: Action bar, quite a standard
  • Centre
    • Left: Character, should align to left instead of character being perfectly at centre 'cause the interaction target or combat target is the aim point on right
    • Right: Minimap or radar or compass moved here to see easier.
This UI design is rather interesting, Dan's favourite UI setup.

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