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Graph is the generalized version of tree, and tree is the special case in graph. Terms in graph and tree are different too, to avoid confusi...

06 August, 2025

Game UI Design: Presentable and Useful

Quite a bit related to tech, more about UI design is the game UI design. The following design is presentable, and useful.

Points to be applied in UI design
  • UI should be at bottom so it's easier to see 'cause human eyes look down easier, especially on large display
  • Avoid the 4 corners (or put stats there only) 'cause human eye vision of both eyes are rather elliptical than a rectangle.
  • Should be harmony about being on left or right
Locations of UI items:
  • Left: Chat area, quite a standard in most of all games
  • Right: Quest list, can't put on left 'cause chat area is already there
  • Bottom: Action bar, quite a standard
  • Centre
    • Left: Character, should align to left instead of character being perfectly at centre 'cause the interaction target or combat target is the aim point on right
    • Right: Minimap or radar or compass moved here to see easier.
This UI design is rather interesting, Dan's favourite UI setup.

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